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<title>stevebarrett's CGPortoflio Gallery</title>
<link>http://stevebarrett.cgsociety.org/gallery/</link>
<description>stevebarrett's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>Rotten</title>
	<link>http://stevebarrett.cgsociety.org/gallery/802248</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g10/19410/19410_1251843377_small.jpg"><br><br>After years of working as a creative retoucher, I have always tried to make humans and products look perfect. This was a fun exercise in making something look the opposite. <br />
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Everything was modeled, textured and rendered in Modo. Post work was completed in Photoshop.]]>
	</description>
	<pubDate>Tue, 01 Sep 2009 17:16:21 +0000</pubDate>
	</item>
	<item>
	<title>Thirst</title>
	<link>http://stevebarrett.cgsociety.org/gallery/737516</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g10/19410/19410_1236137259_small.jpg"><br><br>This is a representation of a figure from one of my recurring dreams from childhood. I created this using a variety of 3D techniques in Modo, Cinema 4D and Poser. The final image is rendered in Modo. I used 3d passes to bring out details that I refined in Photoshop.]]>
	</description>
	<pubDate>Tue, 03 Mar 2009 21:27:42 +0000</pubDate>
	</item>
	<item>
	<title>Insemination XXV</title>
	<link>http://stevebarrett.cgsociety.org/gallery/641385</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/19410/19410_1213137436_small.jpg"><br><br>This is part of my embryo series.<br />
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I started with a Poser head and exported to Modo. In Modo I created morph maps and displacement maps to distort the face. <br />
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I modeled and rigged a metal sperm in Cinema 4D and exported it to Modo. In Modo, I created a horn (null) shape and cloned the sperm across the shape, and deleted the horn.<br />
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Bubbles were created in Cinema 4D, using the particles emitter function and exported to Modo. HDRI was set up in Modo.<br />
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Post work like motion blur and color corrections were done in Photoshop.]]>
	</description>
	<pubDate>Tue, 10 Jun 2008 22:37:21 +0000</pubDate>
	</item>
	<item>
	<title>Devil's Airbrush</title>
	<link>http://stevebarrett.cgsociety.org/gallery/616213</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/19410/19410_1207157306_small.jpg"><br><br>This is part of an airbrush series that I am creating. I modeled this in Cinema 4D and Modo. Poser was used for the skulls. It was rendered in Modo and Photoshop was used for minor color correction work.]]>
	</description>
	<pubDate>Wed, 02 Apr 2008 17:28:29 +0000</pubDate>
	</item>
	<item>
	<title>Money to Burn</title>
	<link>http://stevebarrett.cgsociety.org/gallery/589435</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/19410/19410_1201561408_small.jpg"><br><br>This is an illustration of what seems to happen to all of my cash.<br />
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I scanned a twenty and retouched Mr. Jackson's face. I mapped the bill on to a shape in Cinema 4D and painted the fire and smoke in Photoshop.<br />
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	</description>
	<pubDate>Mon, 28 Jan 2008 23:03:59 +0000</pubDate>
	</item>
	<item>
	<title>Hassasin</title>
	<link>http://stevebarrett.cgsociety.org/gallery/589119</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/19410/19410_1201503359_small.jpg"><br><br>This is an image of an assassin that I created using various software and photography. I like to experiment by mixing techniques in 2D and 3D.<br />
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I started in Poser and manipulated the geometry and textures in Modo 301. The electrical storm was created in Maya. The moon was created in Cinema 4D. The building is my own photo of part of the Taj Mahal in Agra, India. The final was composed in Photoshop.<br />
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	</description>
	<pubDate>Mon, 28 Jan 2008 06:56:23 +0000</pubDate>
	</item>
	<item>
	<title>Hatch XX</title>
	<link>http://stevebarrett.cgsociety.org/gallery/549741</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/19410/19410_1192216130_small.jpg"><br><br>This is another work in the Embryo series. <br />
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I approach 3D in a very random way. Compositions and ideas formulate as I work in the medium. I usually experiement and finish in Photoshop<br />
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I started by manipulating a figure and skeleton in Poser and exported it to Cinema 4D. I simplified the mesh and adjusted the composition of the bones and flesh. I painted the figures in BodyPaint and exported to modo using FBX format.<br />
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In modo, I modeled the tubes and added more variation to the shaders using transparency and absorbtion distance. I rendered this at 20&quot; @300dpi.<br />
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In Photoshop, I painted a flaky skin texture through a mask of one of my texture photos. I did this because particle effects were not subtle enough for this piece. Using color correction and adjustment layers, I emphasize areas of the figure to balance out the compositon.<br />
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I have a editorial illustration background, so I try to tell some type of story in each piece.]]>
	</description>
	<pubDate>Fri, 12 Oct 2007 19:08:52 +0000</pubDate>
	</item>
	<item>
	<title>Disturbed XXX</title>
	<link>http://stevebarrett.cgsociety.org/gallery/536212</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/19410/19410_1188892917_small.jpg"><br><br>This is a experimental rendering done with Poser, Modo and some post work in Photoshop.]]>
	</description>
	<pubDate>Tue, 04 Sep 2007 08:03:59 +0000</pubDate>
	</item>
	<item>
	<title>Angel IV</title>
	<link>http://stevebarrett.cgsociety.org/gallery/526437</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/19410/19410_1186465791_small.jpg"><br><br>This is another variation on the human and skeleton theme. I started with various 3D programs and finished the piece in Photoshop.]]>
	</description>
	<pubDate>Tue, 07 Aug 2007 05:49:53 +0000</pubDate>
	</item>
	<item>
	<title>Embryo III</title>
	<link>http://stevebarrett.cgsociety.org/gallery/525740</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/19410/19410_1186247857_small.jpg"><br><br>This is an experimental piece that I created using various 3D software. I have always enjoyed creating figurative work.<br />
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My ideas usually start in my sketchbook on my morning BART train ride to San Francisco. I develop the ideas directly in 3D software and Photoshop. I equate the process to watercolor or mixed media painting.I enjoy playing around with various digital processes, because I learn something new every time. <br />
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Since I am a professional creative retoucher, I finish my work in Photoshop.<br />
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Any comments are welcome.]]>
	</description>
	<pubDate>Sat, 04 Aug 2007 17:17:40 +0000</pubDate>
	</item>
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