Join / Forgotten your password?
 
HomeFeaturesStoreForumsWikiWorkshopsJobsPortfolioGalleryEvents Members
 
> CGPortfolio Home       > About CGPortfolio       > Intro Video      > Create Portfolio      > Manage Portfolio       > Browse       > Search       > Help     
 
Steve Barrett
stevebarrett



Location:
Antioch, USA

Language(s):
English

Member Since:
November 2002

Last Updated:
3 April 2009

Portfolio Views:
26060
Chosen as Favorite:
19
Groups:
Advanced Search
galleryaboutblogguestbook
Hatch XX
BodyPaint, CINEMA 4D, Modo, Photoshop, Poser
October 2007


   
This is another work in the Embryo series.

I approach 3D in a very random way. Compositions and ideas formulate as I work in the medium. I usually experiement and finish in Photoshop

I started by manipulating a figure and skeleton in Poser and exported it to Cinema 4D. I simplified the mesh and adjusted the composition of the bones and flesh. I painted the figures in BodyPaint and exported to modo using FBX format.

In modo, I modeled the tubes and added more variation to the shaders using transparency and absorbtion distance. I rendered this at 20" @300dpi.

In Photoshop, I painted a flaky skin texture through a mask of one of my texture photos. I did this because particle effects were not subtle enough for this piece. Using color correction and adjustment layers, I emphasize areas of the figure to balance out the compositon.

I have a editorial illustration background, so I try to tell some type of story in each piece.
This Image has 3 comments on CGTalk >

 
  Steve Barrett's Personal Network